Alarm

Alarm System Overview

Alarm Modules

Alarm Manager

Computes alarm logic and emits alarms to the GUI

Alarm

Objects used to represent alarms

Alarm Rule

Define conditions for triggering alarms and their behavior

Condition

Objects to check for alarm state

Main Alarm Module

Classes:

AlarmType(value)

An enumeration.

AlarmSeverity(value)

An enumeration.

Data:

ALARM_RULES

Definitions of all Alarm_Rule s used by the Alarm_Manager

class pvp.alarm.AlarmType(value)[source]

An enumeration.

Attributes:

LOW_PRESSURE

HIGH_PRESSURE

LOW_VTE

HIGH_VTE

LOW_PEEP

HIGH_PEEP

LOW_O2

HIGH_O2

OBSTRUCTION

LEAK

SENSORS_STUCK

BAD_SENSOR_READINGS

MISSED_HEARTBEAT

human_name

Replace .name underscores with spaces

LOW_PRESSURE = 1
HIGH_PRESSURE = 2
LOW_VTE = 3
HIGH_VTE = 4
LOW_PEEP = 5
HIGH_PEEP = 6
LOW_O2 = 7
HIGH_O2 = 8
OBSTRUCTION = 9
LEAK = 10
SENSORS_STUCK = 11
BAD_SENSOR_READINGS = 12
MISSED_HEARTBEAT = 13
property human_name: str

Replace .name underscores with spaces

class pvp.alarm.AlarmSeverity(value)[source]

An enumeration.

Attributes:

HIGH

MEDIUM

LOW

OFF

TECHNICAL

HIGH = 3
MEDIUM = 2
LOW = 1
OFF = 0
TECHNICAL = -1
pvp.alarm.ALARM_RULES = OrderedDict([(<AlarmType.LOW_PRESSURE: 1>, <pvp.alarm.rule.Alarm_Rule object>), (<AlarmType.HIGH_PRESSURE: 2>, <pvp.alarm.rule.Alarm_Rule object>), (<AlarmType.LOW_VTE: 3>, <pvp.alarm.rule.Alarm_Rule object>), (<AlarmType.HIGH_VTE: 4>, <pvp.alarm.rule.Alarm_Rule object>), (<AlarmType.LOW_PEEP: 5>, <pvp.alarm.rule.Alarm_Rule object>), (<AlarmType.HIGH_PEEP: 6>, <pvp.alarm.rule.Alarm_Rule object>), (<AlarmType.LOW_O2: 7>, <pvp.alarm.rule.Alarm_Rule object>), (<AlarmType.HIGH_O2: 8>, <pvp.alarm.rule.Alarm_Rule object>)])

Definitions of all Alarm_Rule s used by the Alarm_Manager

See definitions here